It basically allows you to do two things at once: a ground attack and a double jump. There are a few things to keep in mind while playing this minigame: Don't just bark constantly; make sure the beaver(s) you're trying to scare is (are) between you and the hole. DK can get past B Locker by jumping close to him at the right side of his hitbox and using his neutral ground attack to reach in. I STVW here to leave the temple quickly. He will always fast jump unless you are on the square he's about to jump to next, in which case he will "slow jump". In order to defeat him quickly, I need to make sure he "fast jumps" as much as possible. Again, like the one in Caves, Krazy Kong Klamour requires pause buffering to beat on the VC version of the game. The reason for that is because I've been victimized by a glitch here where Tiny disappears from the screen after shrinking! Leaderboard Guides Resources Forum Statistics. The shockwave attack is somehow involved; without the camera and at least one Crystal Coconut, the moontail requires much more precise timing. This next section features an incredibly broken glitch called gun skew. Funny thing though, it turns out that the 30 seconds lost here didn't hurt. A run that uses the following tricks is considered a major skips run: Hideout Helm early; K. Rool early; and glitching into boss fights. The stars always appear in the exact same places, so you can plan out a specific path to each of them. In the Lanky phase I throw the barrels roughly where K Rool will be when I play the trombone. These are the items that count toward the percentage on a file. Donkey Kong 64 is packed to the brim with coins and bananas. As it turned out, I missed BOTH of them and had to quickly re-enter the course for a bunch. I'm not sure exactly what this does, but it's necessary to get the trick to work. Diddy can then travel above the level to get to his blueprint without needing to use Tiny's mini monkey to get to it. I lost a little time getting up the pipe in the Storage Room, but it could have been much worse. After about a year, the game was every bit as broken as Super Mario 64 and Ocarina of Time. A special thanks to YautjaElder for pointing out this nice little trick! The rest of the phase goes well. DK Isles: The keys from Frantic Factory and Hideout Helm are the only ones needed to make K. Rool's ship appear. Well, because Golden Bananas are required to reach 101%, and if you’re not trying to get 101%, there really is no point in playing Donkey Kong 64. I did the C-up glitch to get past the boss door quickly. I damage myself into the GB, as this is one way to skip the dance cutscene that plays upon grabbing a GB normally, saving several seconds. Run starts at 07:28. I glitch through a wall there and enter Hideout Helm. This game itself went OK, and realistically lost 10 seconds due to slow completion. This makes it so I only need to watch the bonus barrel spawn cutscene, which is way shorter. This is a commentated speedrun of Donkey Kong 64 101% from the Distant Star Cares Marathon in May, 2017. --Getting the Rainbow Coin in K.Lumsy's room may seem like a waste of time, but I make up for it and then some. After missing the first three targets, I had to readjust my height and keep spinning around. As soon as you enter a level, you gain the ability to purchase upgrades from that level and all previous levels. I want to make sure I hop in the mini monkey barrel as it spawns as well. The pattern I used there always works. Physics Kickjumping. Inside is where the seal race GB is stored, and you can simply grab it and leave. After some banana collecting I head into T&S to free Lanky, Diddy and Tiny kong. After buying Tiny's gun I lose a little time from sloppy movement and from the wheel GB, which has really good hit detection. Artwork of regular Golden Banana from the game Donkey Kong 64.. More importantly, Cranky will not sell me any upgrades until I've completed all the barrels. Nothing great, but nothing terrible. Tiny's round: The most important thing in this round is to get into the Mini Monkey barrels quickly. Rare figured you wouldn't be able to get up to the entrance to the lobby without raising the platform, so they didn't bother to make the metal door solid; you can walk right through it. You can finish the diving barrel with 56 seconds left, but you don't actually save a whole second. It may be slightly faster to use warp 1 in the Hideout Helm lobby instead of death warping. "Donkey Kong 64 101% speedrun" is an oxymoron. The rest of the round went well, though; I entered the barrels quickly and hit K. Rool soon after he became vulnerable. Normally, Chunky would need to warp back and forth from the basement to get these (he needs at least $8 before visiting Cranky and only $5 is available in the basement). Below are my comments on each part of the run. Well, because Golden Bananas are required to reach 101%, and if you’re not trying to get 101%, there really is no point in playing Donkey Kong 64. During the battle, I get hit intentionally to end the rolling phase sooner. DK Isles: The path to the Frantic Factory lobby is normally just out of reach, but I get to it here with a trick called the moontail. Donkey Kong 64 Category Extensions Donkey Kong series. N64, WiiUVC. In Lanky's igloo room, you can backflip up the central tower before the baboon blast pad spawns. Overall Caves goes incredibly well, the biggest time loss coming from missing the ice maze skip once in DK's igloo room. Additionally, I take damage in the rolling phases because the phase ends immediately when you get hit once. --I manage to wait until this level to collect any of Chunky's weapons. The rest of the cabin area goes smoothly without issues. The phase goes well. I then proceeded to miss the final switch. (RingRush)". Donkey kong 64 speedrun guide Not to be confused with King Krul. Segmenting the run would not help because of Donkey Kong 64's abysmal save system; nearly everything you do causes the game to save automatically, and there is no way to copy files. This is significantly faster than having to go back to these levels and burn extra movement to go to areas you were already at. The following people found tricks and gave suggestions: Unreal PMIT leftysheroes Exchord92 mike89 RingRush Aquaspeeder AniMeowzerz Toesrus. There are a few things to keep in mind while playing this minigame: Don't just bark constantly; make sure the beaver(s) you're trying to scare is (are) between you and the hole. Because the game doesn't expect you to have left the training area when you get Simian Slam, it doesn't bother checking to see if you can buy any other upgrades, so I have to enter Cranky's lab twice. After grabbing the final few DK Isles GBs with Tiny, I quick check my inventory to confirm I have all the items required for 101%. After going through the tunnel at the beginning, I use another "move forward while a cutscene plays" trick. --As the reigning world record-holder on NES Donkey Kong, I know a thing or two about DK Arcade. You can just pause and select "quit" from the menu! The battle itself went well. I use variations of this trick a number of times throughout the run. The original trick involved jumping through a different part of the wall, which was much harder. At the top of Castle, I can skip the library section completely by ledge clipping by Snide's to fall into the exit door of the library, which puts me right next to the GB. With Chunky, I can airswim in the temple so I can STVW into his room to grab his GB without playing the long mini game where you kill 4 rounds of klaptraps. Luckily, the cutscene showing his ship appearing doesn't play until you've turned in all the keys, so I get to skip it. I also sometimes have trouble leaving; the passage is designed for Tiny, and DK's head sometimes gets stuck on it. I use a trick that allows Tiny to get into Hideout Helm early by Ponytail Twirling onto the mouth of the ship. This lets me skip part of the cutscene that plays when you free Lanky, and it also puts me at the beginning of the level, which is where I need to go next. It is a sequel to the Donkey Kong Country trilogy, and is so far the only game in the series without the word "Country" in the title. We then discovered this same principle can be used to beat Dogadon with ANY kong. If I didn't get rainbow coins, I would have to hunt down large numbers of regular coins. Chimpy Charging the letters can be tough. The 101% Completion run WR is believed to be 9 hours 2 minutes. This version is still tough, but not as bad as the original. Hideout Helm: After going through a few rooms normally (more or less), I glitch through a wall and jump up behind the door that opens when you shut down the power. The biggest of the skips that I didn't do were omitted out of necessity because the run is single-segment. That death combined with poor 100m RNG in round 2 resulted in a 35 second timeloss, the first major one in the run. After hitting all the switches in the giant mushroom, I pound Tiny's switch as the cannon spawning cutscene activates. Thanks again to YautjaElder for pointing out another great time saver. Let me know what you think of it. I recorded this on my Twitch channel in order to provide an additional resource for people wanting to … This allows me to carry the apple as hunky chunky back to the entrance area without opening 2 gates. Donkey Kong (Game Boy) Developer: Pax Softonica: Publisher: Nintendo: Genre: Platformer: First released: 1994: Achievements There are 64 achievements worth 465 (3241) points. I make a 2 second mistake in the orange barrel but the others go smoothly. The answer has to do with the game's upgrade system. I forgot about mid-air rolls before and thought I couldn't make the jump without coming back at night! like cranky kong, but not as nice. The glitch also gave me Sniper Sight, so I can hit one of the switches from farther away than is usually possible. I got up the slopes quickly, but I failed the "move while a cutscene is playing" trick with Chunky. Getting into the wall with Diddy could have been a little faster, but I did a great job navigating the out-of-bounds area. Thanks to David Wonn for having such a great site; I learned a lot from it. I calculated roughly 2 minutes of major mistakes (detailed below), so I could theoretically get sub-4:25 with exactly the same approach. Now that I have all the blueprints in the game, I can turn in the remaining 36 blueprints for GBs right here. But I hit all the targets very quickly here. Donkey Kong 64. Reflexes are slowed, cognitive ability is impaired, and you’re just generally worse at everything. I will not free Chunky here as I will be heading straight to Frantic Factory after Castle. Beaver Bother. The crypt is generally a straightforward area. --A nice little stunt-jump with Tiny nets me a Battle Crown without having to wait until nighttime to open the path. After 24 hours without sleep, humans tend to lose a lot of their performance. Fortunately, the rabbit gets caught on Lanky's kasplat for a brief moment, and that was enough for me to just barely win the race. TAS timing: 26:46.83 | RTA timing: 26:13.43 This is an any% TAS of the N64 version of Donkey Kong 64. Two fairies are required for the initial trick, but you need at least six fairies for the DK Bonus tricks. They are needed to get B. Locker, the character who blocks the entrances to new levels, to move out of the way.There are 25 Golden Bananas in the DK Island and also in every level, except Hideout Helm. This requires me to visit the banana fairy to get the "charged attack" move. You can get next to the eye sooner by going around the back of the head instead of the front, but this gives you a weird camera angle that makes it hard to get through the eye. Donkey Kong 64 is a 1999 adventure platform game developed by Rare and published by Nintendo for the Nintendo 64.It is the first Donkey Kong game to feature 3D gameplay. Diddy's lower cabin in the 5 door cabin is slightly sloppy with some missed gun shots but nothing too time consuming. Re: Donkey Kong 64 - there I wanted to get more crystals, but I fell Post by BobisOnlyBob » 1 month ago Duker wrote: ↑ 1 month ago Might as well crosspost this, turned out there somehow wasn't any video on youtube simply showing all of Snide's HQ animations, and so I made it. I fight Armydillo with Tiny because the gate in front of this cave isn't actually open, and she needs to get bananas just outside of the gate, so once I leave there would be no re-entering. By using STVW in the nearby moat, I can Airswim; if I out of bounds while swimming, and swim back in bounds into an area with no water, the kong will retain the swimming state until I jump. Thanks to KAS, from whose 1:14 run I learned a big timesaver in Hideout Helm. --It took a little bit of study, but I managed to crack the Gloomy Galleon boss' pattern. leftysheroes, who is working on a 101% run at the time of this writing, suggested that I face perpendicular to the wall before charging off the letters. After I finish shopping, I enter the boss portal. Jungle Japes: You may have noticed that I didn't use any warps in DK Isles, even though it would have saved time. Best new game+ time with major skips and deaths: Single-segment, Best 101% time with deaths: Single-segment. Frantic Factory: I use another "move forward while a cutscene plays" trick here, this time with a long jump. Round 1 for the GB goes smoothly, but in round 2 I die climbing up the final ladder in 75m due to using the round 1 route instead of the round 2 route (I have to wait to climb it in round 2). That's the most nerve-wracking part of the run; there are a lot of places where you can either go back in bounds, which traps you, or go too far out-of-bounds, which sends you back to the beginning of the level. In the Tiny phase I can stand on the corners of the ring to avoid all the shockwave attacks from K Rool. Again, playing perfectly for 6 hours is impossible, but I'm really happy with how this run turned out. Inside, I use something aptly named "the DK trick" to get past B. Locker. DK Isles: I use a glitch called "swim through shores" to get the camera early. Well, because Golden Bananas are required to reach 101%, and if you’re not trying to get 101%, there really is no point in playing Donkey Kong 64. After this the vulture will warp me to the beginning of the rocketbarrel ring course. Then I warp to the entrance, tag Diddy, warp back, and get out of bounds again. So, I must open the lobby normally, meaning that I need to collect and turn in the Jungle Japes key. I will come back to Fungi Forest later once I have all the kongs. It's possible to use the C-up glitch to get through the hatch, thereby skipping hitting the switch, but it's hard and doesn't save much time. I fail the initial ledge clip once but do the trick very quickly the second time. In order to buy moves in the game, I need to clear Cranky's training barrels. After climbing the boxes leading to the room with Cranky, I meant to long jump, but I must have pressed A at the wrong time, so I just crouched. If you don't press A until the fourth window, you'll lose about a second. This means that getting in as soon as possible isn't necessary; you just have to get in soon enough. Chunky only needs to break 2 barrels to get to his ship GB; it skips the seasickness section and makes leaving faster and easier. In DK's igloo room, I kick off the door frame of the room to clip into the ice maze without turning it on. After buying Chimpy Charge and Rocketbarrel Boost, I tag DK, go through the rest of the tunnel, and use the C-up glitch to enter the llama temple without playing the Barrel Blast minigame. In the minecart game I look back for the first half to reduce a little bit of lag; this will allow me to avoid hitting obstacles that cycle through getting in your way. After I finished a 101% playthrough, I did some research on glitches. It may be slightly faster to shoot the center switch before swinging on the vines, but I find that more difficult. This lets you skip the "banana get" cutscene. If you pause too early, though, you risk leaving the boss fight without the key. Browse more videos. The current 101% leaderboards as well as other DK64 category leaderboards and resources can be found here: http://www.speedrun.com/dk64, My stream channel can be found here: http://www.twitch.tv/2dos. Watch Donkey Kong 64 channels streaming live on Twitch. This fairy is by far the hardest to snap in the game due to the way it moves, but I snap it first try because it gets stuck in the alcove it spawns from. After you press A to start the Intro Story, there is a window where pressing A won't do anything, then another where it will cancel the Intro Story properly, then another where it will cancel the Intro Story and activate the glitch, then a long window where it will cancel the scene properly. Before heading to Fungi Forest, I use Swim Through Shores (STS) to clip into Banana Fairy Island to get the fairy camera early as well as getting the charge attack, which is significant for getting a large amount of banana coins early. The sooner you get in, the longer you'll have to wait before you get out. Segmenting the run would not help because of Donkey Kong 64's abysmal save system; nearly everything you do causes the game to save automatically, and there is no way to copy files. Inside, I use swim through vertical walls, the same trick I used to get out of the training area, to get to Lanky without cleaning the water. After freeing Diddy, I enter Troff 'n' Scoff's room, then make use of a very versatile trick: the C-up glitch. You have to jump on Kasplat's head just as he gets up from a knockdown. Donkey Kong 64 (ドンキーコング64, Donkī Kongu Rokujūyon?) ... Speedrun. So, I do the barrels, then I use a glitch called "swim through vertical walls" to leave the training area without pounding the switch. This little brain fart only cost me about 10 seconds though. The reason I got a bunch of homing ammo was specifically for the vulture shooting GB, which goes very slowly without homing ammo (the vulture tends to fly in areas where its impossible to shoot it). Chunky's round: This round is by far the easiest. After making my way to the Storage Room, I use a trick to climb up the slippery slope leading to the switch that frees Chunky. In the game Donkey Kong 64, Golden Bananas appear as the main objectives to collect and have a Nintendo 64 logo on them. It’s your final run before you have to return to real life obligations, limiting your ability to play. 0:26. **This time, I did the shortcut jump "correctly" like all the other DK pros do it. After the first Baboon Balloon on Lanky's coin tower, I can just backflip up the rest of the way to skip the long animations. Have you played it at all? Before leaving the temple, I ledge clip with Lanky so I can get his 2 balloons I wouldn't have access to without the llama spit cutscene. **Chunky's Zinger room now uses the "through the box" glitch! The more tricks you learn and master, the more rewarding it can be. The fairy in Tiny's 5 Door Ship is one of the hardest to snap in the game, so I STVW into the room directly and snap it there (I cannot access this room in normal gameplay). After 24 hours without sleep, humans tend to lose a lot of their performance. This time, they were nice and walked away from the switch. This run is 10 minutes faster than my previous effort. Cannon room was mediocre, as I missed a cannon shot. With Donkey Kong, simply run and use his grounded kick attack, jump and then do his midair attack.This allows him to move a good distance through the air, almost as far as Tiny Kong's Ponytail Twirl can.. Moonkick. New game+ Single-segment with major skips and deaths 0:54 by Lloyd Palmer. Leaderboard Category Extensions Guides Resources Discord Streams Forum Statistics Sub-games. Because I never entered the tag barrel, all her collectables are invisible, but still able to be picked up (see the 10 invisible bananas I collect along the way). The programmers legitimately forgot to program a wall inside the barn, so I can simply walk out of bounds and grab DK's conveyer GB without turning on the conveyer belt. You can jump out of this attack again for extra height. DK64 was supposed to be Rare’s N64 masterpiece. I can leave his 5 Door Ship room very quickly using STVW, however. Published. Late night any% speedruns PBBB route. Video game character King K. RoolDonkey Kong character King K. Rool as he appears in Super Smash Bros. UltimateFirst's LookDonkey Kong Country (1994)Created byRare, NintendoDesigned bySteve MaylesZved by Chris Sutherland (1999-2005)Toshihide Tsuchiya (2007-present)Benedict Campbell (Donkey Kong Country TV series, Jūrōta There are only two known ways to stop it--shutting down the Blast-o-Matic power or quitting the game. I can clip out of bounds inside the tree to completely skip the sniper game by rolling into a sloped wall. A movie of the video game "Donkey Kong 64" for the N64 (Nintendo 64), created by "Matthew I. VenMissa. I pick up a Crystal Coconut for later on. Other than the rather sloppy start to the level, Fungi goes very smoothly after baboon blast. I then go to multiplayer, in which you have Simian Slam and all of Funky's weapons. Look for "**" instead of "--" to see the new stuff. Hbomberguy's Donkey Kong 64 Trans Charity Marathon Stream, also known as the #ThanksGraham Charity Stream, was a charity livestream started by YouTuber Hbomberguy in support of Mermaids, a UK-based charity organization focused on providing services for transgender youth and their parents. This page was last edited on 26 April 2014, at 17:23. After getting through the out-of-bounds area quickly, I had some trouble backflipping back in bounds. This time, though, I missed and had to get the jetpack again to shoot the switch. The ferry may be an obstacle during this jump, but players can pass through the ferry most of the time. I then jump through a wall to get past the door that normally requires you to get Diddy's guitar. You normally are supposed to fight this guy with Tiny, but Chunky's ammo does significantly more damage than Tiny's, and you can defeat the spider in 2 cycles rather than 5. You have 10 minutes to beat Helm initially, which is impossible, even through heavy glitching. After finishing this area, Chunky can clip through the shell with Hunky Chunky. When Chunky picks up the object again by pressing , he will take a step backwards and slightly clip through the wall. September 3, 2017. I have to get the 75m skip a third time and complete it successfully. Getting it first try is very fortunate. One of the biggest breaks in the game comes in the form of a trick called DogaDoneQuick. In the final phase, he always rotates counterclockwise so it's easy to know where he will end up. After turning on the Production Room, I tag Diddy and do a trick called Moontail: if you jump, then jump while doing his neutral ground attack at the same time, he will jump in the air with his ground attack. Pufftoss, the level boss, goes relatively well outside a couple minor mistakes, and I successfully maneuver myself to the middle after defeating the boss to grab key 4 as it spawns, skipping a cutscene. In Diddy's section of the dungeon, I can use a Moontail to reach the chains on the ceiling to skip needing sniper scope to hit the switch to lower them. --Here's a stumper that I couldn't figure out: There's supposed to be a green banana balloon (for Chunky) floating next to the #2 bananaport in the main watery area. I can shoot through the lights at specific angles so I can hit both targets at the same time. Getting through the computer with Chunky can take ages, but I did it relatively quickly here. This week we are taking a look at the 1999 classic Donkey Kong 64. The Intro Story scene is still running in the background, so I need to wait until it gets to a fade screen (I use a stopwatch for this), then enter the Rambi Arena. Sure, there are plenty of glitches which are easy to perform and … Report. This run is single segment and uses the Wii U VC version of the game. I'd also be glad to see a segmented run, which would cut off several minutes from this run thanks to save warping. If you then pound a switch without touching the ground first, the laser cutscene will start, but it will be interrupted by the damage cutscene. After leaving, I get three Crystal Coconuts for later on. It's simply a matter of timing. This beaver bother goes better than the one with Lanky. From there, I and some of the people listed above found even more tricks; we literally cut hours off the game in a matter of days. Directing people here instead of uploading the files elsewhere lets them read my comments, contact me, and see other speed runs. Nearly two decades since the game’s release in 1999, a dedicated speedrunner has found a new coin for players to collect. This is a tool-assisted speedrun. Well you’re wrong, and here’s the proof. Some kong-specific coins are probably along the way, so whoever picks them up can buy an all-kongs upgrade to keep every kong on the same footing. 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Usually does n't trigger the lose cutscene, while simply falling normally does beginning, I the... Then I warp to the beginning, I go to Factory without key!
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